DSMemorizer Documentation

Introduction

DSMemorizer is a homebrew game for the Nintendo DS intended to help memorizing ideograms and vocabulary, focused on japanese language.

DSMemorizer has several game modes dedicated either to memorization or to ask about memorized things.

The idea is to play this game while you are on a travel or any other place where you must wait and lose your time. This way you can learn and take advantage of that time.

It's programmed using UTF-8 and vectorial font rendering through FreeType library so it can be adapted to any other language.

Packages of words or ideograms can be written easily with a plain text editor.

Developer's notes

DSMemorizer has this structure:

There is a game main class, which is DSMemorizer. This class has several private methods which are the game modes funcions.

The main class is which has a handler for both screens, textboxes and XML files.

Each mode changes the screens modes when they are initiated and all the necessary textboxes are created in their places. Also point the XML files parser to the right file to read the data.

Each mode has a game loop so the game stays running inside the functions until the user chooses to return to the main menu.

Visit the wiki in the website for more.

Contact

Website:
http://gitorious.org/dsmemorizer
Author:
Diego Barrios Romero eldruin@gmail.com
License:
Copyright 2009 Diego Barrios Romero.
DSMemorizer is free software under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. A copy of this license is included in the COPYING file.

Version

This documentation was generated by doxygen from the code of the commit 21cd956e1131a85acd0fffb34138881b50fe5485

Generated on Fri Oct 2 10:25:27 2009 for DSMemorizer by  doxygen 1.5.8